Orbit Crafting System
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Orbit Crafting System
A FiveM crafting system with progression, persistent workstations, access rules, and recipe requirements shown before each craft.
React ยท Lua / FiveM
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- Role
- Frontend and backend development
- Interface
- React
- Runtime
- Lua / FiveM
- Frameworks
- ESX / QB / QBX
The challenge
Crafting systems become difficult to change when recipes, progression, access, workstations, and inventory support are tied together. Server owners need control, but the player experience still needs to stay simple.
The approach
Server owners can adjust recipes, XP requirements, access rules, and inventory integrations independently without changing unrelated parts of the system.
Workstations can be persistent or portable, with support for zones, routing buckets, jobs, gangs, and blueprints.
The UI shows requirements, progress, and the result of a craft before the player starts it.
Inside the project
- Level and XP progression
- Skill-based and strict crafting modes
- Persistent portable workstations
- Blueprint and recipe workflows
- Job, gang, zone, and routing controls
- Webhook logging and locale support