Server owners can adjust recipes, XP requirements, access rules, and inventory integrations independently without changing unrelated parts of the system.
FiveM crafting / React and Lua
Orbit Crafting System
A crafting system with progression, persistent workstations, flexible access rules, and a UI that is easy for players to understand.
- Role
- Design and full-stack development
- Interface
- React
- Runtime
- Lua / FiveM
- Frameworks
- ESX / QB / QBX
2 Crafting modes Level-gated or skill-based
6+ Supported inventories Through configurable integrations
3 Supported frameworks ESX, QB, and QBX
The problem
What needed to work.
Crafting systems become difficult to change when recipes, progression, access, workstations, and inventory support are tied together. Server owners need control, but the player experience still needs to stay simple.
Workstations can be persistent or portable, with support for zones, routing buckets, jobs, gangs, and blueprints.
The UI shows requirements, progress, and the result of a craft before the player starts it.
Video
Watch it in use.
What's included
Main features.
- Level and XP progression
- Skill-based and strict crafting modes
- Persistent portable workstations
- Blueprint and recipe workflows
- Job, gang, zone, and routing controls
- Webhook logging and locale support