Modern web experiences with deliberate details.
Full-stack / FiveM / tooling
I build the whole path.
I design the interface, wire the API, automate the release, and stay for the maintenance. Mostly Svelte, TypeScript, Lua, C#, and whatever the system actually needs.
- Experience
- 5+ years
- Public repos
- 11
- Current status
- Building
Zox / zoxile
Full-stack developer with a bias toward understandable systems.
- CO-FOUNDER
- Orbit Studios
- CONTRIBUTOR
- ESX
- LEARNING
- Docker / Godot
- TOUCHED_GRASS
- false
DESIGN / ENGINEERING / DELIVERY
I build the parts people use and the systems that keep them running.
I'm Zox, a developer who works comfortably across the stack. I like taking an idea from a rough problem to a dependable product without losing sight of how it feels to use or maintain.
At Orbit Studios, that means balancing technical quality with real delivery: clear interfaces, resilient runtime code, useful tooling, and support that earns trust after release day.
FiveM resources and services built to stay stable.
Automation, APIs, bots, and internal tooling.
Understand the whole path, simplify the moving parts, then polish what remains.
Selected work
Things I’ve shipped.
orbit-dynamichud
Featured Orbit releaseA configurable FiveM HUD built around readable player state, responsive UI, and clean framework integration.
orbit-craftingsystem
Orbit releaseA server-ready crafting system designed for configurable recipes, stations, and project-specific integrations.
fxserver-installer
Public sourceA focused installer and management toolkit for running FXServer environments with less operational friction.
CS2Economy
Public sourceA feature-rich economy plugin for Counter-Strike 2, built around a small and dependable C# core.
Toolkit
A toolchain with interchangeable parts.
The system decides the stack. These are the tools I can reach for without slowing down to relearn the basics.
Languages
7Frontend
6Backend
6Environment
8GitHub signal
The work leaves a trace.
Public repositories, fixes upstream, and the ordinary maintenance between releases. This is the last twelve months, not a decorative screenshot.
How I work
A few non-negotiables.
// boring code is often the code that survives.
Debuggable over clever
Systems should be easy to understand when something goes wrong.
Architecture with intent
Modular boundaries, predictable behavior, and no abstractions without a reason.
Quality is user-facing
Performance, communication, UX, and reliability all belong to the same product.
Field notes
Questions before the first message.
What I ship, where private work lives, and how I approach an existing system.
Start with context
Bring the problem.
We’ll map the system.
A useful first message is simple: what exists, what is failing, and what a good result should look like.